
Copy Cath
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Posted - 2008.09.04 16:50:00 -
[1]
I dunno if this has been said before but here goes.
CCP halved the response time of Concord and reduced the number of Concord ships that spawn while increasing their damage and capabilities. If CCP did their math right that means concord is now TWICE as effective at defending hi-sec.
For a suicide gank to be effective, one of the following criterias must be met:
* Target ganked hold more value than the cost of the ganking. * The gank is a tactical gank to disrupt operations of a privateer/corp/alliance and is considered WORTH the cost.
There may be other twisted ways for a gank to be considered successful but those are the major two. After all ganking is not "just" about being badass. With that said, i will make an example:
Mr Hi-sec Joe found zydrine on the market for a nice price that he can sell for profit 10 jumps away. He has a freighter to haul plenty of this in one run so he calculates exactly how much isk he has to spend to fill his freighter and what the profit would be. In this example, lets say his pure profit is 5%, so if he has to spend 800 million isk to fill the freighter (It would be more but for the sake of the example here) he would make 40 million isk if he made the trip. Nothing wrong here Mr Hi-sec Joe thinks to himself and takes off.
Momnents later, the _ber 1337 Ganker corp notice a freighter undocking with a cargohold full of juicy stuff worth 840 million isk, they evaluate the cost of bringing the freighter down in a suicide gank and come to the conclusion that after all insurance payouts and average module loss etc etc their cost would be at around 400 million isk for the gank. They quickly see that this leads to a 200% profit and set off. However, now after the booster patch, the cost of the gank is give or take double that. so 800 million to do the same gank. That is a profit of 40 million, still worth it? Maybe.
The point is, before the concord change the max value one should freight in a freighter run was at less than 500 mil. Now that value will double most likely. This means that the infrastructure of EvE will get a real boost. Thus the markets will become even more active and after all, high sec fules wars in low sec and 0.0 while lowsec and 0.0 fuels highsec in a way. Then all that is outside that loop is the mission runners that basically do nothing in this line. They run missions to make isk to either make more isk or go into low/0.0 to use what they made to fight or make isk there. I agree that the missions are quite daft in hi-sec. Not much risk once you pass a certain level of knowledge and skill. But that has NOTHING to do with the concord buff. If CCP are to do something about the hi-sec no risk vs reward then they should make missions more random, there would always be the chance that a random spawn would happen or the chance that some npc's do something special to kill the mission runner.
In short though. The concord change only set the bar higher on WHAT to gank. And it has NOTHING to do with mission runners directly. And there is really no reason to whine about it. Haulers will begin to haul more goods with more value, then they will whine saying that CCP has done nothing to stop ganking.
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